![legend of mana skills legend of mana skills](https://lparchive.org/Legend-of-Mana-(by-Mega64)/Update%2095/4-003.png)
You can have three party members, the hero, a guest NPC, and either a golem or a pet. You can use a variety of basic skills, such as Jump or Slide, in addition to performing combos with your weapon or using special attacks or magic. The other party members are controlled by AI. The fairly basic combat system is reminiscent of a 2D beat-em-up. Don't worry, you can always pick up a new weapon type, and the special attacks aren't hard to learn. You can learn a variety of combat skills, magic, and devastating weapon-specific special attacks. You can select a male or female protagonist, name him or her, and select one of many weapon types. The protagonist is also highly customizable. The arrangement of lands of the world map, as described above, is one of them. This game is highly customizable in many aspects.
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Others are more complex, requiring the player to perform a series of tasks. Some of them are very basic-"Hey Hero, let's go beat this dungeon together y/n," for example. The player explores the world looking for sidequests to complete. This allows the player to go thtough the game's content in virtually any order, with the difficulty progressively rising regardless. The way you arrange them and the order you place them in affect what shops sell, how hard monsters are, what mana levels of each element there are, and a few other things. As events are completed, he recieves more artifacts, which he can use to place more lands on the map. The player starts by placing his home on an empty map. There are some longer subplots that span a few events, but nothing as long or as serious as the three main plotlines. The other events consist of short stories. It's the only real choice in any of the plotlines, but that's still one more interesting ambiguous moral choice than what games like Knights of the Old Republic have to offer.
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In one of the plotlines, you are forced to choose to side with one of two characters-both are well-intentioned, but have differing views on how to resolve the conflict. This helps the world feel complex and genuine, rather than like a show put on for the player's sake. All three of them feature conflicts between other characters, and the protagonist plays little more than a supporting role in any of them. These stories are self-contained, and very good. It helps bring the vast and varied world of the game to life.Īlthough the game is composed entirely of sidequests (called events), there are three major plotlines that occur as sequences of events. It covers a broad range from somber to exciting, and everything in between. The soundtrack is composed by the legendary Yoko Shimomura, who lists it as her favorite of her own works. (The dungeons to tend to reuse backgrounds, but that's the price you pay.) It also has some smoothly animated sprites for characters and objects. This means that there aren't any "tree" or "rock" sprites that get reused repeatedly every object in the background is unique to that background. The game has a unique, painterly art style, with each area's background being a single, hand-drawn image.